Release of v0.10.1
PixelPerfectEngine » Devlog
As I ran into a bug that prevented the engine to load bitmap slices as sprites, I also decided to write the testcase for text parsing and multiline text drawing, while also debugging most issues I've encountered.
While unicode is supported, certain text drawing modes (such as things needed for right-to-left text drawing) are not implemented yet.
Files
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Aug 05, 2023
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PixelPerfectEngine
Engine for retro pixelart games
Status | In development |
Category | Tool |
Author | ZILtoid1991 |
Tags | Game engine, Open Source, Pixel Art, Retro |
More posts
- Anti-AI art commitmentJan 22, 2024
- v0.11.0-alphaJan 22, 2024
- On the subject of dropping Lua as a scripting engineDec 13, 2023
- v0.10.6Nov 22, 2023
- v0.10.3Sep 16, 2023
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