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Anti-AI art commitment
January 22, 2024
by
ZILtoid1991
#ai-art, #anti-ai
Due to controversies and ethical issues around generative AI, I have decided to not use AI generated assets for testing purposes, forbid the use of branding in projects that use AI generated assets, a...
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v0.11.0-alpha
January 22, 2024
by
ZILtoid1991
#release
The Lua scripting engine is removed, but will be replaced by likely a VM once I find a good candidate for it. On other news, the M2 format is now in testing phase, and test1 will likely be promoted to...
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On the subject of dropping Lua as a scripting engine
December 13, 2023
by
ZILtoid1991
Due to difficulties with getting Lua to cooperate with D, such as: values getting zeroed out in the interfacing functions for unknown reasons, Lua's documentation assuming you want to use the simplest...
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v0.10.6
November 22, 2023
by
ZILtoid1991
#release, #gameengine, #update
https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.10.6 v0.10.6 is available. Bugfixes were done, also I got the Lua scripting somewhat working. It has a lot of bugs, many of which I ca...
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v0.10.3
September 16, 2023
by
ZILtoid1991
Did two updates since the last time, first fixing 24 bit bitmap loads, second fixing off-screen popups in the GUI. I also added branding guidelines and code of conduct...
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Release of v0.10.1
September 01, 2023
by
ZILtoid1991
#game engine, #bugfix, #new release
As I ran into a bug that prevented the engine to load bitmap slices as sprites, I also decided to write the testcase for text parsing and multiline text drawing, while also debugging most issues I've...
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