v0.12.0-beta - now fully OpenGL rendered
PixelPerfectEngine » Devlog
There's now a somewhat new API for the graphics due to the difference in working with the CPU and the GPU, and it's not 100% finalized. Sprite rendering needs to be better optimized (likely can be done on a single draw call per material and shader program), "framebuffers as sprites" need to be added for the editor to work, there are even new bugs, etc., but I thought this current state already warrants a release.
Get PixelPerfectEngine
PixelPerfectEngine
Engine for retro pixelart games
Status | In development |
Category | Tool |
Author | ZILtoid1991 |
Tags | Game engine, Open Source, Pixel Art, Retro |
More posts
- Fully OpenGL accelerated version incoming!9 days ago
- Anti-AI art commitmentJan 22, 2024
- v0.11.0-alphaJan 22, 2024
- On the subject of dropping Lua as a scripting engineDec 13, 2023
- v0.10.6Nov 22, 2023
- v0.10.3Sep 16, 2023
- Release of v0.10.1Sep 01, 2023
Leave a comment
Log in with itch.io to leave a comment.