Fully OpenGL accelerated version incoming!
PixelPerfectEngine » Devlog
After forgetting to publish the release notes for 0.11.0, 0.12.0-beta is in the works, and is nearing completition, which means rendering is now fully OpenGL accelerated. This means massive speed improvements and reworked memory management and other achitectural changes. Also more and more of the engine is being moved away from the tracing garbage collector of DRuntime to refcounting, starting with the new rendering pipeline, while trying to keep the DRuntime as an option for at least some platforms.
Currently I'm in the process of hunting down bugs that were introduced by the changes, some of which seem to be related to potential memory leakage. Most testcases now compile and run for the most part.
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PixelPerfectEngine
Engine for retro pixelart games
Status | In development |
Category | Tool |
Author | ZILtoid1991 |
Tags | Game engine, Open Source, Pixel Art, Retro |
More posts
- v0.12.0-beta - now fully OpenGL rendered41 days ago
- Anti-AI art commitmentJan 22, 2024
- v0.11.0-alphaJan 22, 2024
- On the subject of dropping Lua as a scripting engineDec 13, 2023
- v0.10.6Nov 22, 2023
- v0.10.3Sep 16, 2023
- Release of v0.10.1Sep 01, 2023
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