There's now a somewhat new API for the graphics due to the difference in working with the CPU and the GPU, and it's not 100% finalized. Sprite rendering needs t...
After forgetting to publish the release notes for 0.11.0, 0.12.0-beta is in the works, and is nearing completition, which means rendering is now fully OpenGL ac...
Due to controversies and ethical issues around generative AI, I have decided to not use AI generated assets for testing purposes, forbid the use of branding in...
The Lua scripting engine is removed, but will be replaced by likely a VM once I find a good candidate for it. On other news, the M2 format is now in testing pha...
Due to difficulties with getting Lua to cooperate with D, such as: values getting zeroed out in the interfacing functions for unknown reasons, Lua's documentati...
https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.10.6 v0.10.6 is available. Bugfixes were done, also I got the Lua scripting somewhat working...
Did two updates since the last time, first fixing 24 bit bitmap loads, second fixing off-screen popups in the GUI. I also added branding guidelines and code of...