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Recent updates

v0.12.0-beta - now fully OpenGL rendered
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There's now a somewhat new API for the graphics due to the difference in working with the CPU and the GPU, and it's not 100% finalized. Sprite rendering needs t...
Fully OpenGL accelerated version incoming!
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After forgetting to publish the release notes for 0.11.0, 0.12.0-beta is in the works, and is nearing completition, which means rendering is now fully OpenGL ac...
Anti-AI art commitment
Due to controversies and ethical issues around generative AI, I have decided to not use AI generated assets for testing purposes, forbid the use of branding in...
v0.11.0-alpha
The Lua scripting engine is removed, but will be replaced by likely a VM once I find a good candidate for it. On other news, the M2 format is now in testing pha...
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On the subject of dropping Lua as a scripting engine
Due to difficulties with getting Lua to cooperate with D, such as: values getting zeroed out in the interfacing functions for unknown reasons, Lua's documentati...
v0.10.6
https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.10.6 v0.10.6 is available. Bugfixes were done, also I got the Lua scripting somewhat working...
v0.10.3
Did two updates since the last time, first fixing 24 bit bitmap loads, second fixing off-screen popups in the GUI. I also added branding guidelines and code of...
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Topic
Last post
I had to add a new feature to ListView to make things easier for the editor, also took the time to add the new path syst...
started by ZILtoid1991 Feb 20, 2024
48 views
No replies yet
Due to lack of time and manpower, I couldn't even think about writing a MIDI editor for the engine's ADK. However, I mad...
started by ZILtoid1991 Aug 15, 2023
93 views
No replies yet